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I’m a games and simulation programmer specializing in C# and the Unity engine, having started working with both in 2016. I consider myself a generalist; I appreciate working with multiple facets of projects and expanding my skill base. I especially enjoy prototyping and contributing to the implementation (and sometimes design!) of new features. I’m also pretty handy with Excel or Google Sheets, and can set up robust spreadsheets to help with documentation or other needs.
My favorite games include Mario’s best 3D platformers (Super Mario 64 and Odyssey), some lesser known Pokémon games (XD: Gale of Darkness and Explorers of Sky), and the occasional beat-em-up (TMNT: Turtles in Time and Batman: Arkham City). Outside of games, I enjoy rock music and bands like Conquer Divide or Sleep Token, and am currently learning how to roller skate and box!
Feel free to reach out if you’re interested in working together.